*Bagpipes playing in the distance*
STR: 17 DEX: 15 CON: 14 INT: 12 WIS: 13 CHA: 16
HP: 10 AC: 14 Speed: 30 ft. Alignment: CG
Spell Save DC: 15 Spell Attack Bonus: 5
- Blade Ward
- Vicious Mockery
Weapons & Armor
- Studded leather armor
- Mead flask
- Notebooks (x2)
- Coin purse (60 gp)
- Rope (50 ft.)
- Fishing tackle
- Healing potions (x5)
- Antitoxin (x5)
- Rations (X10)
- Torches (x10)
Born in the northern lands of Usquabae held by the M’Krimon clan, Fraizr trained in both the musical and martial arts for most of his life. His mother was a well-regarded warrior of clan, his father a trusted (if eccentric) religious figure, leading Fraizr to know much of the political strife his people faced. Fraizr played as a piper in his youth for many a battle, gaining useful combat skills as he improved as a musician. He understood quickly the necessity of defending Usquabae against foreign powers that would seek to subdue it.
His reputation increased as he gained a name for himself on the battlefield, eventually becoming a representative for Clan M’Krimon. He sought to improve inter-clan relations, hoping a stronger Usquabae would deter future invasion efforts. He worked heavily in the southern lands, where the clans were more tolerant of foreigners through regular trade with Velder. Inspired by this, Fraizr desired to venture into the world and know more of its ways, returning to Usquabae with new knowledge and perspectives and hopefully improve the future of his land.
Fierce, firm and talented, Fraizr is a powerful warrior who never backs out of a fight, melding his physical prowess with stirring music to bolster his comrades. He is desirous to learn of the outside world and to connect with new people. However he is still slow to connect with foreigners and has little love for the nation of Cambria. He is quick with a song or folktale in any social setting, despite the mixed feelings of foreigners towards his signature bagpipes.